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Valve Defends Loot Boxes, Compares Them To Pokemon Packs


Last month, Valve was sued by the New York attorney general’s office over its continued use of paid loot boxes and item trading in games like Counter-Strike 2 and DOTA 2. Now, the company behind Steam and Half-Life has responded to the lawsuit via a lengthy statement posted on Steam’s support site and defended how its loot boxes work and compared them to real-world products like baseball and Pokémon cards.

“These types of [loot] boxes in our games are widely used, not just in video games but in the tangible world as well, where generations have grown up opening baseball card packs and blind boxes and bags, and then trading and selling the items they receive. On the physical side, popular products used in this way include baseball cards, Pokémon, Magic: The Gathering, and Labubu,” said Valve in a message directed to New York gamers.

Valve also explained that gamers don’t have to pay to open loot boxes to enjoy their games because all items are cosmetic. Interestingly, Valve claims that its data shows that “most” players don’t open any boxes at all and “just play the games.” According to Valve, this means there is no disadvantage to players who don’t pay.

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